Date Everything! - First-Person Console and PC Game
3D Animation and Rigging
 - Maya / Unity
Date Everything (IMDb) is a sandbox dating simulator set in the comfort of your own home, featuring 100 fully voice-acted datable characters! It's published by Team 17 and developed by Sassy Chap Games. It was released on June 17, 2025, and holds a 94% (very positive) rating on Steam!
In this game, you are given a pair of magical glasses called the "Dateviator." With them, you can interact with almost all objects inside the house! When you put on the Dateviator, you can see the 2D human form of the objects and talk to them. Eventually, your conversations will determine whether you end up as a "friend," a "lover," or a "forever enemy" with them! 
There are two to four 3D animations for each object. There is the "normal animation," which is the animation that plays when you interact with the objects without the Dateviator on. Once you establish your relationship as a friend or a lover with an object, you then unlock the "magical animation"! The animation depends on the personality of the object. For example, the fridge does a monster howl at you, the knives do a sword fight, the toaster does a happy little dance, or the seasoning rooster hops around the counter.
As the Lead Animator and Rigger, I was responsible for leading the 3D animation direction, asset rigging, and asset implementation. I was tasked with creating and designing game-ready rigs for animation, animating first-person camera and refined gameplay animations, helping develop an efficient pipeline between 3ds Max, Maya, and Unity, and supervising additional animators by offering constructive feedback and time management expectations. 
This was originally going to be a third-person game with a player character. I rigged the character, did some test animations with it, and started on some object animations. We then switched to a first-person game. Since then, there have been quite a few large batches of model updates to the scale and UVs. I also animated the first-person camera to ensure that these animations read and functioned well in the game.
The other challenge we faced was importing animation from Maya to Unity. We set up the model with layer hierarchies and made sure the same objects used the same structure across different animations, so the animations could be swapped between different states.
The director, Ray Chase (Demon Slayer: Kimetsu no Yaiba, X-Men '97, Final Fantasy XV), really poured his heart into coming up with all these animation ideas! Our other animator, Emily Kalish, did a fantastic job creating and designing the animations!
Here are some examples of the in-game animations!
Gayming Award, the Gayming Fan Favourite Award (2026, Los Angeles, CA)
BAFTA Games Awards, Longlisted (2026, UK)
Gayming Award, Best LGBTQ+ Indie Gamer (2026, Los Angeles, CA)
The TIGA Games Industry Awards, Nomination for Best Narrative & Storytelling (2025, UK)
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