Happy Meal's Disneyland 70th" Mobile Game
3D Animation and Motion Design
 - Maya / Blender / Cinema 4D / Photoshop / After Effects / Playcanvas​​​​​​​​​​​​​​
I was the 3D animator and modeler for this program. I was responsible for modeling and texturing the props for the parks and characters, animating the characters, set-dressing the levels, and optimizing the game build.
Below are the video demos showcasing the introduction video and the different levels in the game.

One of the main focuses is to keep the 2D toon-shading design from the Toy team in our 3D game. We heavily incorporated 2D cards as the lighting effects. And this is how the levels turned out to be in the game!
We created one main diffuse texture atlases for each level, and reused them for different assets in the same levels, to optimize the assets and reduce draw calls. Below are texture atlases used for "Sleeping Beauty Castle" level and "Pixar Pier" level.

Below are some 3D asset examples that I created. 

For the characters, we reused the characters that were created for another program by our 3D Art Lead and Level Designer, Jarrod Chatham, and redesign for our program. We added in some McD's winter clothes and Disneyland props. And below are the animation I made for the characters! There are Waiting, Looking around, Turning, and Celebration!
Character 1 - Celebration
Character 1 - Celebration
Character 2 - Celebration
Character 2 - Celebration
Character 3 - Celebration
Character 3 - Celebration
Character 4- Celebration
Character 4- Celebration
Character 3 - Look Around (back)
Character 3 - Look Around (back)
Character 1 - Idle (front)
Character 1 - Idle (front)
Character 4 - Turn Left (front)
Character 4 - Turn Left (front)
Character 2 - Look Around (front)
Character 2 - Look Around (front)
Character 2 - Turn Right (front)
Character 2 - Turn Right (front)
Character 4 - Look Around (front)
Character 4 - Look Around (front)
Character 3 - Idle (front)
Character 3 - Idle (front)
Character 1 - Turn Right (back)
Character 1 - Turn Right (back)
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