Happy Meal's "Playmobil" Mobile Game
3D Animation and Motion Design
 - Blender / Cinema 4D / Photoshop / After Effects / PlayCanvas​​​​​​​​​​​​​​
For this program, I was the lead 3D animator and modeler. I worked on modeling, UV mapping, texturing, rigging, animating the human and animal characters, and designed and created the Intro video. Matt Jimenez, one of the 3D artists, led level design for this program.
Below are the video demos showcasing the introduction video and the different levels in the game.

Intro Video

Level: Desert

Level: Jungle

Level: Ocean

Here are some examples of the human and animal characters that I made. There are many characters in this game, so I tried to keep the polycount as low as possible. The polycounts for the human characters are between 4500 and 6000 tris, depending on how many gears they each have. And the polycounts for the animal characters are between 1400 and 2000 tris. 
For the overall style, I wanted to make the characters feel alive but also still feel like toys. So I went for a more plastic, stylized look, and created animations that are toy-like and cartoony.
Andrea - 4572 Tris
Andrea - 4572 Tris
Charlie - 4618 Tris
Charlie - 4618 Tris
Dylan - 6170 Tris
Dylan - 6170 Tris
Baby Rhino - 1938 Tris
Baby Rhino - 1938 Tris
Eagle - 1742 Tris
Eagle - 1742 Tris
Panda - 1632 Tris
Panda - 1632 Tris
Peacock - 1384 Tris
Peacock - 1384 Tris
Sloth - 1804 Tris
Sloth - 1804 Tris
Zebra - 2050 Tris
Zebra - 2050 Tris
Here are some examples of the in-game animations!
Dylan - Idle (front)
Dylan - Idle (front)
Sloth - Discovery
Sloth - Discovery
Eagle - Discovery
Eagle - Discovery
Manta Ray - Discovery
Manta Ray - Discovery
Dylan - Turn Right (front)
Dylan - Turn Right (front)
Fish - Idle
Fish - Idle
Dylan - Swim Forward (front)
Dylan - Swim Forward (front)
Sloth - Idle
Sloth - Idle
Shrimp - Idle
Shrimp - Idle
Eagle - Idle
Eagle - Idle
Manta Ray - Idle
Manta Ray - Idle
Dylan - Turn Left (front)
Dylan - Turn Left (front)
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